With that in mind, there are weapons in the game commonly described as "laser beams" due to a lack of recoil and recoil-controlling attachments at large being barely noticeable in some cases. We are confident that with the introduction of the Shooting Range as a place to get accustomed to the new recoil patterns, this change will help lay the ground for improved balancing potential for the future.Īdjustments have been made to the recoil not just on vertical intensity, but in some cases horizontal intensity as well. Weapons with high magazine capacity like LMGs will have the strongest vertical and lateral recoil after sustained fire. Weapons with strong and weak recoil patterns, such as the R4C, 416-C, UMP45, C1, or M12 will keep very similar recoils. We have reviewed each weapon individually based on several different parameters such as Rate of Fire, Damage per second, and what operators use them. Overall, we wanted to improve the shooting experience on console. Thunderbird is currently one of the strongest defenders right now. Some of that strength comes from the fact that her main weapon is an ATK AR and we needed to reduce it’s killing potential. This is obviously a huge slew of attachment option improvements - the main drive of this change is to enable more customization and choices around how you use these weapons, while also normalizing the overall distribution of the available attachments. Think of our recent change to open up scope styles but extrapolated to other categories of attachments. These changes can be easily read as buffs, as no options are being taken away and any combos you've previously liked can still be done (apart from the Flash Hider on DMRs). We're hoping the greater selection, especially to help control recoil, will be used especially alongside other changes detailed in these notes. We added the compensator to also normalize distribution. The goal is to give more tools to customize the recoil of the weapons. Added the Compensator to the following weapons.The Flash Hider just doesn’t make much sense for DMRs as the Muzzle Brake is consistently the better option. The Flash Hider will be removed from the following DMRs:Īdded Flash Hider to the following weapons: Newer DMRs have followed this logic so we are bring older ones in line. To help normalize distribution we added the Muzzle Break to these weapons to provide more options to customize the weapon recoil. Added the Muzzle Brake to the following weapons.The addition of the Vertical Grip is to provide players with more control over the increased recoil patterns. Added Vertical Grip to the following weapons.These changes are intended to give more options to players.
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